WebSocket vs SSE (Server-Sent Events) in Technology - What is The Difference?

Last Updated Feb 14, 2025

Server-Sent Events (SSE) enable a web server to push real-time updates to the browser over a single, long-lived HTTP connection, enhancing the efficiency of live data delivery. Unlike WebSockets, SSE uses a simple, text-based protocol optimized for unidirectional streaming from server to client. Explore the rest of the article to discover how SSE can improve Your application's real-time communication needs.

Table of Comparison

Feature Server-Sent Events (SSE) WebSocket
Protocol HTTP TCP
Communication Type Unidirectional (Server to Client) Bidirectional (Full Duplex)
Data Format Text (Event Stream) Text/Binary
Connection Persistence Long-lived HTTP connection Persistent TCP connection
Browser Support Wide, native support in most modern browsers Wide, native support in all modern browsers
Use Cases Live updates, news feeds, real-time notifications Chat apps, gaming, interactive real-time apps
Fallback Mechanism Automatic reconnection built-in Requires implementation
Complexity Simple API, easy to use More complex API, flexible
Server Support Supported by most HTTP servers Requires WebSocket server support

Introduction to Real-Time Web Communication

SSE (Server-Sent Events) enables unidirectional real-time communication by allowing servers to push updates to clients over HTTP, making it ideal for live feeds and notifications. WebSocket offers full-duplex, bidirectional communication, enabling interactive applications like chat or multiplayer games with low latency. Both protocols facilitate real-time web communication but differ in complexity, use cases, and network overhead, with SSE leveraging simpler HTTP connections while WebSocket requires a persistent TCP connection.

What is SSE (Server-Sent Events)?

Server-Sent Events (SSE) is a standard allowing servers to push real-time updates to clients over a single, long-lived HTTP connection, primarily supporting unidirectional communication from server to client. Unlike WebSocket, SSE is built on top of standard HTTP, making it easier to implement with existing infrastructure and offering automatic reconnection and event ID support for message replay. SSE is ideal for applications like live feeds, notifications, or stock tickers where simple, efficient server-to-client streaming is required.

Understanding WebSocket Technology

WebSocket technology enables full-duplex communication channels over a single, long-lived TCP connection, allowing real-time, bidirectional data exchange between clients and servers. Unlike Server-Sent Events (SSE) which support only unidirectional communication from server to client, WebSocket protocols reduce overhead by maintaining persistent connections, ensuring low latency and high throughput. WebSocket APIs facilitate efficient event-driven messaging in applications like live chats, gaming, and financial trading platforms where continuous, rapid data flow is critical.

Key Differences Between SSE and WebSocket

Server-Sent Events (SSE) provide a unidirectional communication channel from server to client using simple HTTP protocol, ideal for real-time updates like news feeds or notifications. WebSocket establishes a full-duplex, bidirectional communication channel over a single TCP connection, supporting interactive applications such as chat or gaming. Unlike WebSocket, SSE automatically handles reconnection and event IDs, but it lacks the bidirectional communication and lower latency capabilities inherent to WebSocket.

Use Cases: When to Choose SSE

SSE (Server-Sent Events) is ideal for applications requiring real-time updates from the server to the client, such as live news feeds, stock price updates, and social media notifications. Unlike WebSocket, SSE works well with HTTP/1.1 and is easier to implement for unidirectional data streams where low latency and simple reconnection mechanisms are needed. SSE is a preferred choice when only server-to-client communication is needed, reducing complexity and resource consumption compared to full-duplex WebSocket connections.

Use Cases: When to Choose WebSocket

WebSocket is ideal for real-time, bidirectional communication required in scenarios like online gaming, live chat applications, and financial trading platforms where low latency and constant data exchange are critical. Unlike Server-Sent Events (SSE), which only support unidirectional updates from server to client, WebSocket enables full-duplex communication allowing clients to send messages to the server instantly. This makes WebSocket the preferred choice for interactive applications demanding dynamic, instant response and synchronization.

Performance Comparison: SSE vs WebSocket

WebSocket offers full-duplex communication, enabling lower latency and higher throughput for real-time bidirectional data exchange, making it more performant for complex interactive applications. SSE operates over HTTP/1.1 with unidirectional data flow from server to client, resulting in simpler implementation but increased latency and overhead under high-frequency event streams. WebSocket's persistent connection reduces HTTP header overhead compared to SSE's HTTP-based event polling, leading to greater efficiency in scenarios requiring continuous low-latency interaction.

Browser and Protocol Support

SSE (Server-Sent Events) provides native support in most modern browsers, including Chrome, Firefox, Safari, and Edge, enabling unidirectional event streaming over HTTP/1.1 or HTTP/2 protocols with automatic reconnection and event ID tracking. WebSocket offers full-duplex communication with widespread compatibility across browsers and supports a dedicated protocol (ws:// or wss://), facilitating real-time bidirectional data exchange ideal for interactive applications. While SSE operates over standard HTTP ports simplifying firewall traversal, WebSocket requires handshake upgrades from HTTP to its protocol, sometimes creating challenges with proxies or firewalls that filter non-HTTP traffic.

Security Considerations for SSE and WebSocket

Server-Sent Events (SSE) provide a unidirectional communication channel from server to client using HTTP/HTTPS, which benefits from native browser security features like CORS and TLS encryption, minimizing the risk of man-in-the-middle attacks. WebSocket establishes a full-duplex, bidirectional communication channel but requires careful handling of origin validation, secure handshake using the wss:// protocol, and protection against cross-site WebSocket hijacking. Both SSE and WebSocket must implement robust authentication, authorization, and input validation to mitigate web security threats such as injection attacks and unauthorized access.

Conclusion: Selecting the Right Real-Time Protocol

Server-Sent Events (SSE) excel in unidirectional, lightweight data streams ideal for live updates like news feeds or stock tickers, while WebSocket offers full-duplex communication suitable for interactive applications such as gaming and chat. SSE uses simpler HTTP connections, reducing overhead for one-way data flow, whereas WebSocket requires a more complex protocol handshake but supports bidirectional data exchange. Choosing the right real-time protocol depends on application requirements for communication direction, complexity, latency, and scalability, with SSE preferred for server-to-client updates and WebSocket for real-time two-way interactions.

SSE (Server-Sent Events) Infographic

WebSocket vs SSE (Server-Sent Events) in Technology - What is The Difference?


About the author. JK Torgesen is a seasoned author renowned for distilling complex and trending concepts into clear, accessible language for readers of all backgrounds. With years of experience as a writer and educator, Torgesen has developed a reputation for making challenging topics understandable and engaging.

Disclaimer.
The information provided in this document is for general informational purposes only and is not guaranteed to be complete. While we strive to ensure the accuracy of the content, we cannot guarantee that the details mentioned are up-to-date or applicable to all scenarios. Topics about SSE (Server-Sent Events) are subject to change from time to time.

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